While holding the effect to turn Ghost Quarters into Strip Mines and Path to Exile into, well, a really good card, it has the undisclosed ability to punish a lot of decks in the format, as fetchlands and search effects are synonymous with Modern. Leonin Arbiter is a more relevant example. Control? Now with 100% more Ambush Viper. Abzan? I’ll eat your Lingering Souls before more flying shenanigans ensues. However, in the context of Modern, everyone knows that its real power stems from its ability to hate out graveyard interaction altogether, while also being just a really efficient creature. Ooze’s strength in the format on paper is that it simply recycles the things that you’re killing into fuel for some extra life and a bigger body. A perfect example of this in Modernis Scavenging Ooze. I’m a strong believer in playing powerful cards with circumstantial upsides those of which that aren’t directly printed on the card, but are still relevant when certain conditions are met. The build allows for a more tempo-oriented playstyle, keeping your opponent off a significant board state until you can throw enough weenies at them to seal the game. Integrating blue allows for two incredibly important cards that pull an momentous amount of weight compared to mono-white and white/black Taxes staples Spell Queller and Reflector Mage. Post-tournament, I began brewing a version that had better game against a wider portion of the field, trading in higher percentage wins against the easier matchups to do so – this build would become the blue/white Taxes list that I recently won the Red Deer Open with. The beneficial side effect to this was an increased protection against eggs-in-one-basket decks such as Infect or the old Death’s Shadow and the capacity to be able to grind out incremental advantage with Thalia, Leonin Arbiter, or Thraben Inspector.įollowing a Day 2 finish at the GP, I found that while the mono-white version had game at stalling combo and pressuring control into a corner, it was missing an element to combat both the faster aggressive matchups and the slower, GBx-attrition matchups that are notoriously bad for the merry men of mono-white. The build maintained the notoriously hateful shell that slows down the greedier decks in the format, but had a bigger focus on abusing ETB triggers with Eldrazi Displacer and Restoration Angel, blinking a single creature such as Blade Splicer three or four times for a big swing. In preparation for Grand Prix Vancouver earlier this year, I’d been tuning and playing a version of mono-white Death and Taxes for several months, trying to learn every matchup and interaction that I’d run into at the event.
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